Big Key from Twilight Princess
|Use(s)||Unlocking the boss door|
|Comparable Item(s)||Puzzle Key|
Big Keys, also known as Boss Keys, are recurring items in The Legend of Zelda series.
Location and Uses
Boss Keys are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are generally harder to find than Small Keys and are used to open the big door leading to the boss' chamber. In A Link to the Past, Big Keys are also used to open the Treasure Chests containing the dungeon's item. Also, doors unlocked by the Big Key may not necessarily lead directly to the boss.
In Link's Awakening, they are known as Nightmare Keys. In Twilight Princess, the Big Key from the Goron Mines must be put together by obtaining the three Key Shards from the Goron Elders. In Snowpeak Ruins, the Big Key is replaced by the Bedroom Key, as said dungeon is actually the mansion residence of Yeto and Yeta.
In Phantom Hourglass and Spirit Tracks, Link must carry the Boss Key in his hands rather than inventory, making him unable to attack and vulnerable to attacks. In certain instances in Spirit Tracks, the Key is electrified and Link must have Princess Zelda possess a Phantom in order to carry it for him.
|Names in Other Regions|
|FrenchCA||Grande clé (OoT3D | MM3D | PH | ALBW)||Big Key|
|FrenchEU||Grande clé (ALBW)
Clé du Boss
|German||Großer Schlüssel (ALBW)||Big Key|
|Italian||Grande Chiave (ALBW)||Big Key|
|SpanishEU||Gran llave (ALBW)||Big Key|
|SpanishLA||Gran llave (LA | PH | OoT3D | MM3D | ALBW)
Llave del jefe (OoS | OoA)
- TMC Boss Key Frozen Sprite.png
Frozen Boss Key from The Minish Cap
- "Eh? It's locked! You can open the door with the Nightmare Key." — N/A (Link's Awakening DX)
- "You must carry the Boss Key overhead as you traverse the dungeon to the Boss Key block. While holding the key, you cannot attack or defend yourself." (Phantom Hourglass Official Game Guide (Prima Games), pg. 14)