The Armos Knights from A Link to the Past
|Dungeon(s)||Eastern Palace (ALttP)|
Southern Face Shrine (LA)
|Weakness(es)||Bow and Arrows, Sword (ALttP | LA)|
Roc's Feather (LA)
|Reward(s)||Pendant of Courage (ALttP)|
Face Key (LA)
Armos Knights, also known as Armor Knights, Giant Armos Knights, and sometimes shortened to Knights, are recurring Boss or Mini-Boss in The Legend of Zelda series, although it later appears as a regular enemy as well. It is basically a bigger and stronger version of the standard Armos enemies.
A Link to the Past
A group of six Armos Knights are the first Dungeon Master Link faces, the boss of the Eastern Palace in A Link to the Past. They guard the Pendant of Courage within this first dungeon. While they can be defeated with Link's Fighter's Sword, this takes a very large number of hits per knight. The best way to defeat them is to use the Bow found in the dungeon, as they will fall from three Arrows each. They fight by jumping around in a circular formation, before lining up at the top of the screen and charging at Link all at once, attempting to crush him. Once their numbers are diminished, the last one will turn red and attempt to crush Link with hard stomps around the room. As with the others, three Arrows will finish him off, although as he will attack close up it may be easier to use the sword. After emerging victorious, Link is rewarded with the Pendant of Courage and a Heart Container.
Later in the game, they show up once more in Ganon's Tower, where they guard the Big Key. They must be defeated one more time to advance to the top of the tower, where Agahnim awaits. They are defeated in the same manner as before, but Silver Arrows and the Master Sword allow for a much quicker fight. The battle does, however, take place on a slick ice floor, making attacking a little more troublesome.
In Link's Awakening, one Armos Knight is found in the Southern Face Shrine. It guards the Face Key, which opens the sixth dungeon, Face Shrine. Link can defeat the knight by shooting Arrows at it with his Bow, or alternately by dashing into it with the Sword and Pegasus Boots equipped. This eventually destroys his armor leaving him vulnerable to either more Arrows or Sword strikes. Unlike the Knights in A Link to the Past, this Knight is able to stun Link by slamming the ground with great force. It is important to use the Roc's Feather when the Knight goes to stomp the ground, as it allows Link to avoid being stunned. Defeating him also allows Link to enter the final room of the Southern Face Shrine, where a mysterious secret of the island is hidden.
The Wind Waker
|Armos Knight (Figurine from The Wind Waker)|
|Habitat: Tower of the Gods|
These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.
This variation of the Armos Knight appears mainly in the Tower of the Gods and the Wind Temple as common enemies with similar appearances and weaknesses to Armos found in Ocarina of Time. These variations will hop towards Link much like their more standard brethren, but occasionally will stop suddenly to unleash spikes from their sides, when they will open their mouths. If Link throws a Bomb (or Bomb Flower) into its open mouth, the monster will be defeated, and hop wildly in a straight line towards where Link stood before exploding like regular Armos. If Link does not throw a bomb in, the monster will close its mouth and continue chasing after him. By shooting it in its eye, its possible to make it open its mouth immediately. With its single eye, this variation of the Armos Knight has a lot in common with Eyegore Statues.
Four Swords Adventures
This variation of the Armos Knight appears in the Desert Temple, the second stage in the Desert of Doubt in Four Swords Adventures. A large statue appears at the start of the dungeon who must be moved to gain entrance, and once Link "awakens" the temple, some of them will be revealed from behind barriers and become active. These Armos Knights will come to life when Link gets near, like regular Armos, but they will only stomp after Link when the Links turn their backs on them. They are invincible, unaffected by Swords or Arrows. As with most Armos statues in the game, many other statues in the dungeon will not come to life, but later in the dungeon, six Armos Knights will appear already active in a large room. They stomp around in synchronized jumps a large circle around the room, very similar to the boss from A Link to the Past, although they will not actively attack the four Links. The room itself also has Beamos throughout, and acts as a deadly puzzle. Once the four Links light all the torches in the room using Arrows, the Armos Knights will be destroyed.
- The Armos Knights in A Link to the Past represent the first instance of the item found in the dungeon being used to defeat the boss, although unlike later games it is not necessary.
- The Armos Knights in The Wind Waker have a nose and moustache oddly similar to Wario's from the Mario series.
|Names in Other Regions|
|Japanese||デグアモス (Degu Amosu)||Big Armos|
- "Armos Knights" (A Link to the Past The Official Nintendo Player's Guide (Nintendo), pg. 25)
- "Fill the air with Arrows to stop the hopping Armos Knight." (Link's Awakening Nintendo Player's Guide (Nintendo), pg. 65)
- "Armos Knight" (Art & Artifacts (Dark Horse Books), pg. 241 (TWWHD))
- "Once you've whittled the Armor Knights down to one, the remaining foe will turn red and attempt to stomp you out of existence." (A Link to the Past The Official Nintendo Player's Guide (Nintendo), pg. 25)
- "Inside the shrine, however, is a Giant Armos Knight who is not so easily dissuaded." (Link's Awakening Nintendo Player's Guide (Nintendo), pg. 64)
- "Even if the Knight is in the air, your Arrows will cause damage." (Link's Awakening Nintendo Player's Guide (Nintendo), pg. 65)