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Winder

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Winder
Winder PH.png
Winder from Phanton Hourglass
Game(s)
Habitat(s)Swamp Palace
Skull Woods
Thieves' Town
Misery Mire
Ganon's Tower
Temple of Droplets
Palace of Winds
Dark Hyrule Castle
Temple of Courage
Fire Temple
Take 'Em All On!
Dark Palace
Effective Weapon(s)Bow (ST)

Winders, also known as Moldolas, are a recurring trap in The Legend of Zelda series. They are a moving row of fireballs resembling Sparks. They usually cannot be defeated.

Characteristics and Variations

WinderALttP.png

Winders debuted in A Link to the Past. They are made of fire and are very similar to Sparks and Guruguru Bars. They first appear in the Swamp Palace, but are common in many Dark World dungeons. Unlike Sparks, their movement is unpredictable, as they change directions randomly whenever they hit an object. Winders have identical behavior in Four Swords and The Minish Cap, although in these appearances they can set fire to Link. In The Minish Cap, they can be found in the Temple of Droplets, the Palace of Winds, and Dark Hyrule Castle.

In both Phantom Hourglass and Spirit Tracks, Winders are electrically charged and travel solely along walls. Simply touching one will shock and damage Link. In Spirit Tracks, they are named Moldolas. Moldolas are actually helpful against Heatoises, as they are weak against electricity.

Strategy

Winders are usually invincible, therefore it is best to avoid them entirely. However, in Spirit Tracks, they can be defeated by firing an Arrow at the "head" of it.

Gallery

Trivia

  • Their appearance in A Link to the Past, Four Swords, and The Minish Cap is similar to the Moldorm from The Legend of Zelda, as their names are also similar.

See Also

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.gif
Language Name Meaning
Japan Japanese ワインダー (Waindā) Winder
Federal Republic of Germany German Spark
Italian Republic Italian Winder