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The Legend of Zelda: Link's Awakening DX

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The Legend of Zelda: Link's Awakening DX
LADX logo.png
Link's Awakening DX US Box art
Developer(s) Nintendo (EAD)
Publisher(s) Nintendo
Designer(s) Yosinori Tutiyama (director)
Takashi Tezuka (supervisor)
Kazumi Totaka (sound composer)
Minako Hamano (sound composer)
Kozue Ishikawa (sound composer)
Yuichi Ozaki (sound composer)
Koji Kondo (sound advisor)
Release date
Game Boy Color
North America October 28, 1998
Japan December 12, 1998[1]
European Union January 1999

Nintendo 3DS Virtual Console
North America June 7, 2011[2]
Japan June 8, 2011[3]
European Union June 8, 2011[4]
Commonwealth of Australia June 8, 2011[5]
Republic of Korea March 1, 2016[6]
Rating(s) ESRB: E
PEGI: 7
CB: G8+
Platform(s) Game Boy Color
Nintendo 3DS Virtual Console
StrategyWiki Favicon.png Guide/Walkthrough at StrategyWiki

The Legend of Zelda: Link's Awakening DX for Game Boy Color is an updated re-release of Link's Awakening with several new additions, the most notable of which being the entire game is now in color. It was released just before Ocarina of Time. The engines and color palettes in both of the Oracle series games are likely based on Link's Awakening DX's. It can also be played on a Game Boy, with some features disabled.

The game was also made available on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.[7]

Differences from Link's Awakening

The Camera Shop

Main articles: Camera Shop and The Travels of Link

In northern Ukuku Prairie is a Camera Shop owned by a mouse photographer. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the photo album within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of twelve photographs, and each can be printed by the Game Boy Printer. The Game Boy Printer function does not work with the Nintendo eShop re-release of the game on the Nintendo 3DS, as the original hardware is not compatible with the console anyway.

One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file.

To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Marin; Madame MeowMeow's Chain Chomp, BowWow; or the Blue Rooster following him.

The Color Dungeon

Main article: Color Dungeon

One of the other most notable changes in Link's Awakening DX is the optional, hidden Color Dungeon. Unlike the other dungeons in the game, it is shorter than most. Link can go into the dungeon as soon as he returns BowWow to Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

Although the updated version overall is compatible with previous Game Boy models, the dungeon has many puzzles that are highly based on actual colors, therefore the Color Dungeon cannot be entered when playing Link's Awakening DX on the older models, thus requiring the use of a Game Boy Color.

Graphics

  • The game has been given a color palette.
  • The original had an all-green Super Game Boy color palette but no special SGB border. DX has a Super Game Boy border and a standard color palette.
  • The Eight Instruments of the Sirens now fade in seven different colors.
  • Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp.

Gameplay

  • The Photographer and the photo side quest were added.
  • An additional dungeon called the Color Dungeon was added. It was added to take advantage of the Game Boy Color's color screen, therefore it's inaccessible when played on a Game Boy. The reward for completing the dungeon is a colored tunic that boosts Link's attack or defensive power.
  • The Start menu has been modified to show the different color tunics, if Select is pressed.
  • Various chest contents were changed in dungeons.
  • Some areas have had their landscape changed between the games.
  • The Genie boss now throws fireballs more slowly.

Other Changes

  • Various glitches and bugs were fixed.
  • The title screen has been slightly altered, most noticeable being the addition of clouds around the egg.
  • Additional dialogue has been added, for example upon receiving the L2 Sword.
  • In the original Japanese and localized versions (except for the US localization), Martha the mermaid loses her bikini top. In all localized DX versions (but not the Japanese DX), now she loses her Necklace.
  • The German versions of the game have new dialogue for Cukeman, which removes the sexual allusions that were originally said in the original game.[8]
  • The Stone Slabs were changed into Owl Statues that resemble the game's owl character and the Stone Slab Fragments were also changed into Stone Beaks. More hints were also added.
  • The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen as a seagull with her image on the screen.
  • Additional music was composed by Yuichi Ozaki (who also wrote music for Super Mario Bros. Deluxe).
  • Players can no longer skip all of a character's dialogue by pressing B.[verification needed]

Completion Records

Main article: Speedrun Records
Time Performer Date Notes
02:13 [9] GreenTunic October 4, 2016 Any%
52:44 [10] TGH May 17, 2017 Any% - No wrong warps, no out of bounds, no save & quit
1:21:59 [11] TGH December 25, 2016 100%

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.gif
Language Name Meaning
Japan Japanese ゼルダの伝説 夢をみる島 DX (Zeruda no Densetsu: Yume o Miru Shima DX) The Legend of Zelda: The Dreaming Island DX

Gallery

View Gallery View Gallery

References

  1. "When the Game Boy made way for the Game Boy Color, Link's Awakening was re-released in December 1998 as the full-color Link's Awakening DX, with an additional hidden dungeon." (Phantom Hourglass Official Game Guide (Prima Games), pg. 4)
  2. The Legend of Zelda: Link's Awakening DX, Nintendo of America, retrieved March 2, 2016.
  3. ゼルダの伝説 夢をみる島DX, Nintendo, retrieved March 2, 2016.
  4. The Legend of Zelda™: Link's Awakening DX™, Nintendo UK, retrieved March 2, 2016.
  5. Daniel Vuckovic, VIDEO: LINKS AWAKENING DX FROM THE ESHOP ON THE 3DS, Vooks, published June 8, 2011, retrieved March 2, 2016.
  6. Virtual Console, Nintendo Korea, retrieved March 2, 2016.
  7. The Legend of Zelda: Link's Awakening Available Today on 3DS eShop, Kotaku.
  8. http://www.schnittberichte.com/schnittbericht.php?ID=3918 (German)
  9. The Legend of Zelda: Link's Awakening DX - Any%, glitched, Speedrun.
  10. The Legend of Zelda: Link's Awakening DX - Any%, no wrong warps, no OoB, no S&Q, Speedrun.
  11. The Legend of Zelda: Link's Awakening DX - 100%, Speedrun.
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