|Game(s)||The Adventure of Link|
|Other Media||Captain N: The Game Master|
Palace on the Sea
Mazura, also known as Horsehead, is the first boss in The Adventure of Link, and is encountered in the penultimate chamber of the Parapa Palace, protecting the temple's statue. Upon his defeat, like all bosses in the game, a key drops from above that allows Link to pass through into the final room that contains the Stone Statue to set the Crystal into.
In the Famicom Disk System version, a second Mazura appears as a miniboss in the Palace on the Sea, prior to a false wall. Defeating him gives Link a key, much like fighting him in Parapa Palace. In the NES version, he was replaced with a Blue Iron Knuckle, and the locked door after the false wall was removed.
Mazura wields a mighty, spiked club and sports heavy armor around its entire body, except for the head. In this battle, Link must perform continuous jump slashes with his sword at the boss' weak skull; it is the only way to inflict damage. The boss' club is the most detrimental weapon Link encounters in the game thus far - in only a few blows, Link's health may be completely depleted. As such, Link is knocked back significantly harder and further when struck by Mazura's club, compared to distance Link is pushed away by other enemies' attacks. Mazura also attempts to slowly herd Link towards one side of the screen, giving Link little opportunity to escape while the boss bludgeons him with persistent blows. After a significant amount of hits, Mazura explodes and Link is provided 50 experience points.
Although it is not necessary to battle Mazura with anything other than the sword, use of the Shield magic will greatly reduce the damage dealt by Mazura's blows.
- In the Japanese version of the game, Mazura roars during battle, similar to the bosses from The Legend of Zelda.
|Names in Other Regions|
|Japanese||マズラ (Mazura)||Horse Face|
- "The Temple Guardian is a strong enemy who guards the Stone Statues of the Temple. The horse-faced Mazura is in the First Temple. Fight it with increased power by using the Spell of the Shield." (The Official Nintendo Player's Guide (Nintendo of America), pg. 47)
This strange beast has upheld its duty of guarding the statue of Parapa Palace since times long past. Will Link be able to contend with his fighting prowess?" (Playing with Power: Nintendo NES Classics (Prima Games), pg. 178)
- "Horsehead guards the statue with diligence. Link's attacks to his armored body are wasted effort; instead, he must jump up and strike him directly on his huge head." (NES Game Atlas (Nintendo of America), pg. 66)
- "Horsehead's weak spot is his big head. Keep leaping to strike him between the eyes. If you've reached level two, you should have little difficulty." (The Legend of Zelda: Collector's Edition Player's Guide (Nintendo of America), pg. 30)
- "Horsehead was the guardian of Parapa Palace, where Link recovered one of the six Magic Crystal shards necessary to rouse Princess Zelda from her unnatural slumber." — The Great Hyrule Encyclopedia, Zelda.com (archive), retrieved November 21, 2016.
- "Who dares to steal my Golden Key?" — Horsehead (Captain N: The Game Master, Episode 16 )
- "You are too puny and weak for Horsehead." — Horsehead (Captain N: The Game Master, Episode 16 )
- "Prepare to meet thy fate, intruder." — Horsehead (Captain N: The Game Master, Episode 16 )
- "Sorry you had to eat dirt, pard, but I just remembered: Horsehead's only vulnerable in one spot - on his head." — Kevin (Captain N: The Game Master, Episode 16 )