- For other uses, see Fairy (Disambiguation)
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Most Fairies are small creatures with healing powers, and they usually fly by means of delicate, insect-like wings. Their appearances vary from game to game: in some games, such as Ocarina of Time, they resemble small orbs of light with four wings, while in others they take the form of tiny, winged humanoid females.
- 1 Role
- 2 Variations
- 3 Link's Fairy Companions
- 4 Other Appearances
- 5 Trivia
- 6 Etymology
- 7 Gallery
- 8 References
Fairies usually have one of two roles in the Zelda games. Most Fairies possess healing powers; they can restore some of Link's health when he is wounded. From A Link to the Past onwards, these Fairies can usually be caught in empty Bottles for later use. If Link falls in battle while carrying a Bottled Fairy, it will automatically come out to revive him. Groups of Fairies can be commonly found in Fairy Fountains scattered through the land, although some may also occasionally be found by breaking Jars or cutting grass. In some games such as A Link to the Past, Anti-Fairies and Sparks can be turned into Fairies by using Magic Powder or the Boomerang. In Skyward Sword, Fairies can be summoned by drawing the Triforce on a Goddess Wall.
The second role held by Zelda Fairies is that of a traveling companion. In several games, beginning with Ocarina of Time, Link has been accompanied on his travels by Fairy companions. Although in many cases they are used to facilitate gameplay (allowing Z-Targeting, for example), they also provide invaluable advice on what to do next or how to defeat certain enemies. In other games, such as Phantom Hourglass, companion Fairies also serve as the cursor for guiding Link.
In Ocarina of Time, every Kokiri is partnered with such a guardian Fairy. The fact that Link is the only Kokiri without a Fairy (before Navi is assigned as his partner by the Great Deku Tree) is a major plot point and foreshadows the revelation that he is actually a Hylian child. In Majora's Mask, the Skull Kid had Fairy companions in Tatl and Tael. Tatl gets separated from them, and travels with Link to get his Hylian form back and to stop the Moon from crashing.
In Tri Force Heroes only, Fairies possess a unique role in that they are used as the Links' extra lives. Whenever a Link falls in battle (resulting in all Links falling due to their shared health), a Fairy appears to revive him, and the Links are forced to restart the Stage of the Level. Three Fairies are brought into a Level when the Links enter the Drablands. If the Links fall after losing their last Fairy, the Level is failed and the Links are forced to exit. After clearing a Level, any Fairies remaining are tallied and turned into bonus Rupees, multiplied by 30 for each Fairy (E.g. three Fairies will reward in 90 Rupees). In single-player mode only while using the Doppels, Link can use a Fairy to skip Stages and advance to the next one. Doing this however will empty all of the Rupees Link has collected thus far, decrease the number of bonus Rupees Link earns after clearing the Level, and will replace the contents of a Material chest with 20 Rupees for each Fairy used.
|Fairy (Figurine from The Wind Waker)|
|| Birthplace: Unknown|
First Impression: Good
Fairies are the most reliable of creatures. When their master's life energy has been depleted, they immediately come to his or her aid. They can be carried in bottles.
In Ocarina of Time, the Fairies are referred to as Fairy's Spirits in the Medicine Shop, appearing as nondescript, glowing orbs with wings. The Fairies in Oracle of Seasons are in human form, but the Season Spirits look identical to these orb-like Fairies. The Great Fairies in Four Swords and The Minish Cap first appear in the form of a Fairy Spirit before taking a human form. In Four Swords Adventures, the Shrine Maidens turn into the form of Fairy Spirits when freed from their Crystals. In Phantom Hourglass as well as Spirit Tracks, the only Fairies that appear are respectively the Servant Spirits and the Spirit of Healing, who also take on said shape.
It is possible that, due to the Nintendo 64's graphical quality, Fairies were represented as balls of light simply because the system was not capable of providing detail to such a small object.[according to whom?] The Fairies' representation as balls of light could just be a way of showing that they emit light from their tiny bodies as well.
In Ocarina of Time and Majora's Mask, a different variety of Fairy that resembles a wingless glow makes its only appearances. In certain areas of the game, such as near the portal to Zora's River in the Lost Woods, or at Gossip Stones, if Navi or Tatl glows green, Link can play an Ocarina song (either "Zelda's Lullaby", the "Song of Storms," or the "Sun's Song") and a wingless Fairy will appear. It restores eight Hearts and refills the Magic Meter. It cannot be caught in a Bottle, and therefore cannot revive Link when he runs out of health. In Ocarina of Time 3D, the color of the Fairy has been changed to yellow to differ from the normal Fairies, has wings, and now fully heals Link. These changes are also present in Majora's Mask besides the color change.
- Main article: Great Fairy
Great Fairies are much larger than regular Fairies, at the size of a full grown Hylian (or even larger), and they almost invariably inhibit a winged female form (the only exception to this rule is the case of the Great Fairies in Ocarina of Time, Majora's Mask, and Hyrule Warriors, who resemble beautiful women and can fly, but have no visible wings).
Great Fairies reside in specialized Fairy Fountains known as Great Fairy Fountains. They also help Link, often by providing him with special power-ups or increased item-carrying capacity, alongside replenishing his health.
- Main article: Stray Fairy
A Stray Fairy is a symbolic representation of a portion of a shattered Great Fairy. They appear in Majora's Mask, Oracle of Ages, and Four Swords. These Fairies are dissimilar to most other Fairies, appearing more rabbit-like in physicality and more subdued in their composure.
Link's Fairy Companions
- Main article: Fairy Companion
- In Ocarina of Time, Link is assisted by Navi, who helps keep him on track by reminding him where to go. She also helps him target objects and enemies, and can provide information about enemies.
- In Majora's Mask, Navi is replaced by Tatl, a new Fairy who serves the same purpose as Link's previous Fairy.
- In the Wii version of Twilight Princess, a Fairy resembling Navi is used as an on-screen cursor whenever the Wii Remote is pointed towards the sensor bar.
- In Phantom Hourglass, Link obtains a companion Fairy named Ciela. Two other Fairies, Leaf and Neri, also come to his aid later on. Each of the three Fairies represents one of the Goddesses (courage, power, wisdom) and give Link a unique power when equipped.
All of Link's canon companions are in Fairy's Spirit form. All of the non-canon variety are in humanoid form, with the exception of Hyrule Warriors.
|Ambiguously Canon Content||hide|
- The color of the Kokiri's Fairies in Ocarina of Time are a different color every time Link re-enters the area in which they are located.
- In Twilight Princess, if Link is already at full health, the Fairies will either completely ignore him or, if he remains motionless long enough, will fly in close and land on his hat or Sword if drawn.
- In the North American SNES and Virtual Console versions of A Link to the Past, Fairy is spelled as "Faerie". This is an archaic spelling which was changed to the "Fairy" spelling in the Game Boy Advance version.
|Names in Other Regions|
|The Races of the Zelda Universe|
|Ancient Robot · Ancient Tribe · Anouki · Bokoblin · Bulblin · Cobble · Dark Interlopers · Dark Tribe · Demon · Deity · Deku Scrub · Fairy · Garo · Gerudo · Goron · Ho Ho Tribe · Human · Hylian · Keaton · Kikwi · Kokiri · Korok · Lokomo · Minish · Moblin · Mogma · Monkey · Oocca · Parella · Rito · River Zora · Salona · Sheikah · Skull Kid · Subrosian · Tokay · Twili · Watarara · Wind Tribe · Yamatami Tribe · Yeti · Yook · Zora · Zuna|